тут написано, что это вообще ошибка программирования, может проявить себя сразу после компиляции по, а может и не проявить(что ещё страшнее)
Думаю стоит задуматься над обновлением. Кстати вот список обновлений(взят из стим "новости обновлений КС 1.6") Update News - Counter-Strike
Latest Update: April 14, 2008
[-]April 14, 2008 - Half-life 1 Engine Update Released
Updates to Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Prevented various cvar exploits
[-]January 9, 2008 - Counter-strike And Condition Zero Update Released
Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike and Condition Zero
Fixed add current server button layout in the serverbrowser
Don't allow the '&' character in usernames
Prevented empty chat spam
Fix for upscaling decals in software renderer
Duplicated the in-game advertisements from Counter-Strike in Counter-Strike: Condition Zero
[-]March 5, 2007 - Half-life 1 Engine And Counter-strike Update Released
Updates to the Half-Life 1 Engine and Counter-Strike have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Allow screen resolutions up to 2560x1600
Fixed player names with really wide characters getting ellipses and being indistinguishable from one another scoreboard
Counter-Strike
Added in-game advertisements
[-]January 17, 2007 - Half-life 1 Engine Update Released
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Prevent steam:// urls from being triggered from the MOTD
Fix for player names with really wide characters getting ellipses and being indistinguishable from one another in the scoreboard and spectator UIs
[-]January 9, 2007 - Half-life 1 Engine Update Released
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed game exiting when recieving a very large Friend's message
[-]October 25, 2006 - Half-life 1 Engine Updated
Updates to Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed crash when downloading content in game if IE7 was installed
Fixed viewdemo command not working correctly with some demos
Fixed getting duplicate friends message when in game
[-]March 13, 2006 - Steam Client, Source Engine And Half-life 1 Engine Update Released
Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Steam Client
You can now join the Friends Beta via the Friends button inside of Steam.
The Steam hardware survey has been updated, with improved detection of graphics card hardware and sound card detection. Results are available here
Added System information help menu option which shows the hardware information detected for the survey
Fixed offline mode not working for users who account names that are all digits with leading zeros
Fixed actively preloading games showing as paused in the mini-games list
Fixed case where store page could become stuck displaying 'loading...' and never show a page
Source & Half-Life 1 Engine
Enabled Friends beta
Fixed several cases where the server browser would not correctly handle filtering of mods
Source Engine
Improved filesystem throughput - this fixes a bunch of stutter reports in Half-Life 2
Counter-Strike
Fixed menuselect 10 exploit allowing players to spawn into game in spectator mode
[-]March 8, 2006 - Source And Half-life 1 Dedicated Server Update Released
Updates to the Source and Half-Life 1 Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Both
Reduced CPU spikes and overall load during server operation
Fixed serveral crash bugs on Linux systems running older GLIBC versions
Half-Life 1 Dedicated Server
Clamped the size of the WeaponList network message to prevent a potential buffer overflow exploit (found by Niall FitzGibbon)
[-]December 7, 2005 - Half-life 1 Engine Update Released
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed "This Steam account is being used in another location" error when starting a listen server with LAN mode disabled
[-]November 29, 2005 - Half-life 1 Engine Update Released
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed regression causing Asian language versions to display corrupt characters
[-]November 21, 2005 - Half-life 1 Engine Update Released
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed Asian language versions displaying corrupt characters
Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1
Half-Life 1 Dedicated Server
Added new clientcvar2 cvar query interface for developers
Fixed "-sport" and "+ip" command line options being ignored on startup
Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.
[-]October 11, 2005 - Half-life 1: Engine Update Available
Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
Updated Half-Life 1 engine's interaction with Steam in preparation for the release of a new Steam client
[-]October 3, 2005 - Source Engine And Half-life 1: Engine Updates Available
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed loading error when trying to debug Source MODs using the SDK
Fixed a startup crash in Windows 98
Half-Life 1: Engine
Fixed name exploit causing client crash
[-]September 15, 2005 - Half-life 1: Engine Update Available
Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
Fixed MOTD crash when viewing HTML pages with iframes
[-]August 8, 2005 - Counter-strike And Half-life 1: Engine Update Available
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
Servers will default to starting up using VAC2
Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
Added "-sport" command line option to allow you to specify the VAC2 port the server should use
Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
Fixed possible lockup when refreshing a login ticket
Disabled old style server queries by default.
Counter-Strike
Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
[-]July 24, 2004 - Cs Update Released
An update for Counter-Strike has just been released. Steam will update itself automatically when you restart. Here is the change:
COUNTER-STRIKE
Improved shell ejection behavior causing errors
[-]July 22, 2004 - Cz, Cs Update Released
An update for CS:CZ and Counter-Strike has just been released. Steam will update itself automatically when you restart. Here is a list of the changes:
COUNTER-STRIKE: CONDITION ZERO:
Improved behavior when a user changed their name to "spec_HELP_TEXT"
COUNTER-STRIKE
Improved behavior when a user changed their name to "spec_HELP_TEXT"
Players are only blocked by the shield's hitbox
Changing weapons but keeping the same animation index plays the new weapon's animation
Improved how smoke grenades come to rest
HE, smoke, and flashbang crosshairs are now the same size
Improved famas burst mode firing (matches the visuals)
Improved closed shield behavior
Improved hint message overwriting behavior
Switching to the C4 or grenades no longer masks AWP firing sound
Improved behavior of footstep sound when jumping to a different surface type
Buying a primary while throwing a grenade no longer lets players have primary weapons + shields
Improved sv_restart behavior (limit is increased to 60 seconds)
Cycler_sprites are reset properly and show up on subsequent rounds (chickens)
[-]June 28, 2004 - Cz, Cs Update Released
An update for CS:CZ and Counter-Strike has just been released. This release features three previously unreleased bonus missions for Condition Zero Deleted Scenes. Steam will update itself automatically when you restart. Here is a list of the additions:
COUNTER-STRIKE: CONDITION ZERO DELETED SCENES:
Added previously unreleased missions Miami Heat, Truth in Chaos, and Run
COUNTER-STRIKE:
Improved behavior of team_say
Server prints team and player info in the console for chat messages
Improved memory efficiency of hitbox animations to address intermittent server lag
Additionally, work is under way to transition players from WON to Steam. WON authentication servers will be phased out by the end of summer. If you have not already done so, you can download Steam here.
[-]June 14, 2004 - Cz, Cs Update Released
An update for CS:CZ and Counter-Strike has just been released. Steam will update itself automatically when you restart. Here is a list of the changes:
COUNTER-STRIKE: CONDITION ZERO:
Added updated player models under CS
COUNTER-STRIKE:
Added crosshair customization (color, size, opacity)
Corpses fade out with cl_corpse_stay
Improved player turning right hitbox behavior
Improved brass ejection behavior
hud_draw 0 doesn't remove blackout
Scope blackout drawn in software mode
Flashlight sound no longer masks weapon firing sounds
Improved text behavior in top-right corner of observer mode
Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
Improved hitbox behavior
[-]May 3, 2004 - Cs, Cz Update Released
An update for CS:CZ, Counter-Strike, and all Steam games has just been released. Here is the changelog:
COUNTER-STRIKE: CONDITION ZERO
Scaled crosshair based on 1024 * 768
Tweaked weapon sounds
New custom mission creation document (/manual/czmissiondoc.rtf)
Updated headshot icon
COUNTER-STRIKE
Scaled crosshair based on 1024 * 768
Updated de_vertigo
Updated headshot icon
ALL STEAM GAMES
Updated HLTV with sv_downloadurl
[-]April 28, 2004 - Counter-strike: Condition Zero 1.1 And Steam Games Updated
The official 1.1 update for CS:CZ has been released, and all other Steam games have been updated. Here's a list of what's included.
COUNTER-STRIKE: CONDITION ZERO
New high-definition player models
New high-definition weapon models
New high-definition sound effects
New Buy Package system
Custom Mission Pack support
Updated de_stadium_cz
Updated de_dust_cz
Added solid radar option
Various other improvements
COUNTER-STRIKE
Added solid radar option
Improved flashbangs (will not cancel out other flashbangs)
Updated German localized files
Various other improvements
ALL STEAM GAMES
Improved game demo recording performance under Steam
[-]February 9, 2004 - Update For All Steam Games Released
An update for all Steam games has just been released. See below for a list of what's included. As always, Steam will update your games automatically. Dedicated Servers will be required to restart. If you're a server admin and you have trouble using the HLDS update tool, you can download the latest dedicated server updates here.
ENGINE (all games)
Small CPU optimizations
Stop motdfile from having "..","","/" or ":" characters in filename
Added new command line option "-dll"; Syntax is -dll [game_dll_to_load]
Fix for updated files on the server not getting to the client when using compression
Fixed extremely large rcon packets not being returned correctly
CSTRIKE
Increased hit damage for elite pistols (slightly)
Decreased price for elite pistols to $800
Optimized entity lookup routines to reduce CPU load
Fix xm1014 and m3 from making endless empty clip sounds when out of ammo
Fixed shield bug where client could purchase multiple primary weapons
Cstrike spectator health fix (switching players sometimes left health display incorrect)
Cstrike lastinv fix (lastinv works at start of round, after picking up items, etc)
Cstrike corpse popping fix
Cstrike FL_FAKECLIENT fix (3rd-party bots should work fine in cstrike once more)
Fixed file leak in ReadWaveFile() function
DEDICATED SERVER
Change white background to black for status bar on console app
DEATHMATCH CLASSIC
Added support for command menu
[-]January 15, 2004 - Counter-strike And Game Engine Update
A Counter-Strike update and a game engine update have just been released. Server admins who have difficulty with the HLDS update tool can get the new dedicated server updates here.
Here's a list of the changes included in the update.
COUNTER-STRIKE:
Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade.
The round timer is now disabled when the bomb is planted.
The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000)
Players on the offensive team who survive the round due to a round timeout no longer receive money the next round.
The Terrorists get an additional $800 per player if they plant the bomb but lose the round.
Fixed exploit where when a player died they could sometimes join the other team during the same round.
ENGINE:
Fixed custom decals not being downloaded from the server correctly.
Fixed custom decals drawing incorrectly for the host of a listen server after another player joins.
Fixed vgui textures being corrupted after going over a number of level changes.
Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode.
Fixed problem in sound system where it wouldn’t properly be shutdown at the end of a .wav file.
Fixed banner picture not working correctly in HLTV.
VGUI:
Changed the way that Asian fonts are displayed in game for compatibility on more platforms.
Optimized VGUI to use less system resources when running on the desktop.
GAMEUI:
Fixed error message that was cut off when a player was disconnected from a game server.
SERVER BROWSER:
Fixed Opposing Force not showing up in the server browser game filter.
[-]December 31, 2003 - Game Maintenance Updates This Week
A few small updates to Steam games are being released this week. These updates only affect players who run Steam games in languages other than English. Later today, an update will be released for non-English versions of Counter-Strike and Day of Defeat. No changes to the games are included, this is a maintenance release only.
(Happy New Year!)
[-]December 10, 2003 - Steam Games - Update Released
An update for all Steam games has just been released. As always, Steam will update your games automatically -- you don't need to take any special action.
Dedicated server admins can get the update normally via the HLDS update tool, or the dedicated server update can be downloaded directly from this page.
Here's a complete list of the changes:
ALL GAMES:
Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
Fixed regression that was causing the 'load failed' crash to happen on level change
Optimized some of the particle drawing code
For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
DAY OF DEFEAT
Added client side env_models for static prop type models
Random class now abides by class limits
No random class in clan matches
Added exit decal on gunshots
Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
Re-added weapon names to console death messages ( bob killed fred with garand )
Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
Fixed being able to jumpshoot if the minimap was open fullscreen
Fixed a cut off label in scoreboard
Now cannot +use grenades while deployed
"hud_draw 0" now hides the spectator bar
Fixed player animation being 90 degrees off on mg sandbag deploy
Fixed spectator angles on minimap player icons
Fixed strange health numbers drawing in the spec bar
Fixed gunshot decal on subsequent bullet hits
Added control point name to log file cap messages
Fixed hud reset on stop demo recording
Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
Fixed player models jittering because of animation blend
Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
Fixed some more empty cells in the scoreboard showing up as squares
DOD HLTV
Fixed client env_models drawing
Fixed brit sleeves
Draw objective icons on hud and in minimap
Draw grenades on the minimap for both teams
Fixed teams and playerclass in the scoreboard
Added timeleft and number of hltv spectators to the spec bar
Fixed weather effects not drawing
No vgui menus in hltv spec
COUNTER-STRIKE:
Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change
TEAM FORTRESS CLASSIC:
Fixed icon for ALT-TAB menu and window title bar not being displayed properly
Moved flaginfo to the chat text area so it will work properly
[-]November 26, 2003 - Counter-strike (and Other Games) Update Released
An update as just been released, including a few changes to Counter-Strike and minor changes to the other Steam games
Counter-Strike dedicated server admins please note that this update requires your servers to restart. This can be done normally via the HLDS update tool, or the dedicated server update can be downloaded directly from this page. Also, if you run Metamod, you must download the new version or your server will crash.
COUNTER-STRIKE CHANGES:
Improved damage and accuracy of sg550 and g3sg1 sniper rifles
Added small shadow underneath player
Added autobuy and rebuy functionality to buy menus
ALL GAMES:
Added extra progress indicators for downloading & initializing VAC security modules
Removed 'cmd dlfile' console command from being accessed directly from the console
Fixed servers not being in world list if they specified a region on startup
[-]October 10, 2003 - Counter-strike And Team Fortress Classic Updates Released
Updates for Counter-Strike and Team Fortress Classic have just been released through Steam. These are server updates, so once admins have restarted their servers the update will take effect. Here is what's included:
Team Fortress Classic
fixed teleporter crash
fixed spectator crash
Counter-Strike
fixed shield not resetting player max speed when dropped
fixed being able to throw shield through walls if close enough
fixed dropping shield while reloading pistol causing the reload to happen faster
fixed case where shield could become invisible to other users
fixed typos in de_aztec and de_airstrip map descriptions
[-]September 25, 2003 - Counter-strike Update Released
The Counter-Strike update mentioned below has been released. This update is primarily for dedicated servers. The update requires a server restart, and will take effect as soon as the admin runs the stand-alone (HLDS) update tool.
[-]September 15, 2003 - Status Update: New Installers To Be Released Tomorrow
Well, the release process last week and over the weekend was pretty rocky. The community managed to get 500,000 accounts created and are currently seeing about 15,000 people playing Counter-Strike 1.6 at any given time. We know that the conversion process has been anything but smooth for many of our users. We're going to get this fixed. We've done our best to support the Half-Life community over the past 5 years, and we're still committed to doing whatever it takes to make the community happy. We've listened to the response, and we'll be repairing the problems with Steam until it performs the way we all want it to.
Tomorrow we will release new installers which include the cache files for all of the games available via Steam (Day of Defeat, Team Fortress Classic, the dedicated server, etc). If you haven't already done so, please use the installer that includes Counter-Strike and Half-Life.
Here's what's going on at Steam HQ:
We ran into some pretty serious bandwidth and server limitations after the release last week, which has caused several other problems like long wait times and UI unresponsiveness. The load is starting to die down now and we're getting more content servers lined up, so these problems are becoming less frequent. As more people begin using the new installers which include the game caches, their experience using Steam will improve greatly. If you're having problems connecting to Steam or launching Counter-Strike, please download the latest version of the installer and give it a try.
Some other Steam problems -- "JIT" error messages, expired ticket errors, etc -- will be fixed with a Steam update this week.
Other stuff:
Counter-Strike 1.5 is still available, and will be for a couple of weeks. After we're confident that the Steam authentication servers are functioning as they should (and not before), we'll be turning off the WON servers and migrating everyone over to the new system.
There have been some reports of the Conversion Wizard failing during account creation. If this happens for you, please try downloading and installing the most recent version of the Steam client from one of the mirrors listed on this site.
We're preparing a new installer on CD for cyber-cafe owners. Contact biz@steampowered.com if you're interested in receiving this.
We've heard from several people who are having trouble getting their MODs working with Steam. We've updated our FAQ with new information about this. Check it out and then email us if you're still having trouble.
Feel free to get in touch with us you're having difficulty, or for whatever reason. Thanks for hanging in there with us through these first few days.