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# ./hlds_run -game ag +exec server.cfg +ip xxx.xxx.xxx.xxx +port 2008 +maxplayers 14 +map crossfire -debug -nomaster -secure Auto detecting CPU Using Pentium II Optimised binary. Enabling debug mode Auto-restarting the server on crash
Console initialized. Protocol version 48 Exe version 1.1.2.1/Stdio (ag) Exe build: 15:58:06 Jun 15 2009 (4617) STEAM Auth Server couldn't exec language.cfg Server IP address xxx.xxx.xxx.xxx:2008 LoadLibrary failed on ./ag/dlls/ag_i386.so: ./ag/dlls/ag_i386.so: undefined symbol: pow Host_Error: Couldn't get DLL API from ./ag/dlls/ag_i386.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./ag/dlls/ag_i386.so!
Cannot access memory at address 0xb7fe0658 Cannot access memory at address 0xbfcfd2c4 /xxx/ccc/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7fe0658 email debug.log to linux@valvesoftware.com Wed Dec 30 14:41:50 EET 2009: Server restart in 10 seconds
сам HL пашет на P48 , а АГ не хочет :///
а на старом движке P47 все пашет :
# ./hlds_run -game ag +exec server.cfg +ip xxx.xxx.xxx.xxx +port 2008 +maxplayers 14 +map crossfire -debug -nomaster -secure Auto detecting CPU Using Pentium II Optimised binary. Enabling debug mode Auto-restarting the server on crash