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AMX Mod X Форум » Плагины » Поиск плагинов » Нужен скрипт позволяющий воспроизвести музыку на сервере
Нужен скрипт позволяющий воспроизвести музыку на сервере
HedgehogДата: Среда, 09.12.2009, 19:29:06 | Сообщение # 1
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Нужен скрипт позволяющий воспроизвести музыку на сервере
то есть как ambience_generetic только в mp3 :)


мой сайт
http://cs-mapping.ucoz.net
 
DaTaДата: Четверг, 10.12.2009, 01:00:32 | Сообщение # 2
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Что тебе конкретно нужно?
http://forums.alliedmods.net/showthread.php?p=48232
http://forums.alliedmods.net/showthread.php?p=51247
http://forums.alliedmods.net/showthread.php?p=499872
http://forums.alliedmods.net/showthread.php?p=152101
http://forums.alliedmods.net/showthread.php?p=150489
http://forums.alliedmods.net/showthread.php?p=102782
 
HedgehogДата: Понедельник, 14.12.2009, 11:13:53 | Сообщение # 3
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мне надо не просто "amx windows media player"
а чтоб это было типа ambience_generetictic но в mp3!
(подобное встречал скрипте Horror'а (zombie exodus) :)
но строчек было очень много и достать не мог :D


мой сайт
http://cs-mapping.ucoz.net


Сообщение отредактировал Hedgehog - Понедельник, 14.12.2009, 11:14:29
 
DaTaДата: Понедельник, 14.12.2009, 16:58:39 | Сообщение # 4
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Давай его сюда, попробуем достать :D
PS что-то я сомневаюсь про mp3 в ambient_generic
 
HedgehogДата: Воскресенье, 20.12.2009, 22:11:43 | Сообщение # 5
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Вот весь Zombie exodus
Code
/*
    CREDITS:
  MeRcyLeZZ   : Original Zombie Plague mod
  HoRRoR      : Original idea and coding (exodus)
   
    MAPPERS:
  Per     : zd_sTwn
  Hubert     : zd_canal
   
    SPECIAL THANKS:
  PAHANCS     : get_entity_origin stock
   
    MUSIC FROM:
  Killing Floor
  Silent Hill OST
*/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
#include <csx>
#include <zombieplague>

#define PLUGIN   "Zombie Plague: Exodus"
#define VERSION  "0.6 (Beta 3)"
#define AUTHOR   "HoRRoR"

new g_maxplayers
new is_round_started = 0
new g_is_must_change_map
// ----------------------------------- //
new is_despair_map = 0
new despair_surv_health
new is_despair_started = 0
new g_dsp_survcount
new is_nemesis_chance
new despair_nemesis_first_chance
new namesis_min_chance
new despair_nemesis_health
// ----------------------------------- //
new is_survival_started = 0
new Float:g_SpawnVecs[60][3];
new is_survival_map = 0
new survival_hum_health
new g_msgScreenFade
const FFADE_IN = 0x0000
const FFADE_STAYOUT = 0x0004
const UNIT_SECOND = (1<<12)
new infectionbomb_chance
new nemesis_survival_chance
new nemesis_kill_extra_ammo
new friend_die_extra_hp
new time_to_change_map
new bot_survival_stupid
new bot_survival_extrahp
new survival_blind_players
new nemesis_kill_extra_hp
new nemesis_can_spawn
new srv_zom_health_multiplier
// ----------------------------------- //
new swarm_human_health
new cvar_despair_minplayers
new cvar_survival_minplayers
new survival_sp_exists
new is_mode_activated = 0
new start_despair = 0
new start_survival = 0
new player_was_survivor[33]
new maxcyclecount = 256
// ----------------------------------- //

new music_file[17][] =
{
  "sound/zombie_plague/music/infection_1.mp3", //MODE_INFECTION
  "sound/zombie_plague/music/infection_1.mp3", //MODE_NEMESIS
  "sound/zombie_plague/music/infection_1.mp3", //MODE_SURVIVOR
  "sound/zombie_plague/music/infection_1.mp3", //MODE_SWARM
  "sound/zombie_plague/music/infection_1.mp3", //MODE_MULTI
  "sound/zombie_plague/music/plague_1.mp3", //MODE_PLAGUE
  "sound/zombie_plague/music/Survival/nemesis.mp3", //survival nemesis music
  "sound/zombie_plague/music/Despair/track01.mp3", //despair music 1
  "sound/zombie_plague/music/Despair/track02.mp3", //despair music 2
  "sound/zombie_plague/music/Despair/track03.mp3", //despair music 3
  "sound/zombie_plague/music/Despair/track04.mp3", //despair music 4
  "sound/zombie_plague/music/Despair/track05.mp3", //despair music 5
  "sound/zombie_plague/music/Survival/track01.mp3", //survival music 1
  "sound/zombie_plague/music/Survival/track02.mp3", //survival music 2
  "sound/zombie_plague/music/Survival/track03.mp3", //survival music 3
  "sound/zombie_plague/music/Survival/track04.mp3", //survival music 4
  "sound/zombie_plague/music/Survival/track05.mp3"  //survival music 5
}

new announce_snd[7][] =
{
  "zombie_plague/exodus_announcer/startgame.wav",  
  "zombie_plague/exodus_announcer/domination.wav",
  "zombie_plague/exodus_announcer/bloodbath.wav",
  "zombie_plague/exodus_announcer/maniac.wav",
  "zombie_plague/exodus_announcer/termination.wav",
  "zombie_plague/exodus_announcer/killingmachine.wav",
  "zombie_plague/exodus_announcer/flawlessvictory.wav"
}

public plugin_precache()
{
  new i
  for (i = 0; i < 17; i++)
   precache_generic(music_file[i])
    
  for (i = 0; i < 7; i++)
   precache_sound(announce_snd[i])
}

public plugin_init()  
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
  register_logevent("roundStart", 2, "1=Round_Start")
  register_event("DeathMsg", "event_player_death", "a")
    
  register_clcmd("say /stayhere", "no_change_map")
  register_clcmd("say_team /stayhere", "no_change_map")
   
  register_clcmd("say /restartround", "restartround")
  register_clcmd("say_team /restartround", "restartround")
    
  g_msgScreenFade = get_user_msgid("ScreenFade")
  g_maxplayers = get_maxplayers()
   
  //despair mode
  despair_surv_health = register_cvar("zp_ex_dsp_basesurvhealth", "200")
  despair_nemesis_health = register_cvar("zp_ex_dsp_nemhealth", "2000")
  despair_nemesis_first_chance = register_cvar("zp_ex_dsp_nemchance", "0")
  namesis_min_chance = register_cvar("zp_ex_dsp_nemminchance", "10")
  cvar_despair_minplayers = register_cvar("zp_ex_dsp_minplayers", "8")
   
  // survival mode
  survival_hum_health = register_cvar("zp_ex_srv_basehumhealth", "50")
  infectionbomb_chance = register_cvar("zp_ex_srv_bomb_chance", "2")
  nemesis_survival_chance = register_cvar("zp_ex_srv_nem_chance", "2")
  nemesis_kill_extra_ammo = register_cvar("zp_ex_srv_nemkill_ammo", "5")
  nemesis_kill_extra_hp = register_cvar("zp_ex_srv_nemkill_extrahp", "500")
  friend_die_extra_hp = register_cvar("zp_ex_srv_die_extrahp", "200")
  survival_blind_players = register_cvar("zp_ex_srv_blind", "1")
  cvar_survival_minplayers = register_cvar("zp_ex_srv_minplayers", "8")
   
  // other cvars
  srv_zom_health_multiplier = register_cvar("zp_ex_zomhealth_divider", "3")
  time_to_change_map = register_cvar("zp_exodus_time_to_change_map", "30.0")
  bot_survival_stupid = register_cvar("zp_exodus_bot_helper", "1")
  bot_survival_extrahp = register_cvar("zp_exodus_bot_helper_extrahp", "500")
  swarm_human_health = register_cvar("zp_swarm_hum_health", "500")
}

public roundStart()
{
  new mapname[3]
  get_mapname(mapname,3)
   
  remove_task(101)
  remove_task(295)
   
  is_round_started = 0
  g_is_must_change_map = 0
  nemesis_can_spawn = 1
    
  for (new i = 1; i <= g_maxplayers; i++)
   remove_task(i)
   
  if (is_mode_activated == 0 && equal(mapname,"zd_"))
  {
   start_despair = 1
   is_despair_map = 1
   is_mode_activated = 1
   set_task(1.0,"execute_config",201)
  }
   
  if (is_mode_activated == 0 && equal(mapname,"zs_"))
  {
   start_survival = 1
   is_survival_map = 1
   is_mode_activated = 1
   set_task(5.0,"execute_config",202)
  }
   
  if (start_despair == 1)
   set_task(9.0,"start_despair_mode")
    
  if (start_survival == 1)
  {
   if (get_pcvar_num(survival_blind_players) == 1)
    for (new i = 1; i <= g_maxplayers; i++)
     MsgScreenFade(i,40,0,100)
      
   if (random_num(1,100) <= 1)
   {
    set_hudmessage(100, 0, 255, -1.0, 0.4, _, _, 7.0, _, _, -1)
    show_hudmessage(0, "Do you wanna see some street magic?") // joke! xD
     
   }else{
    set_hudmessage(100, 0, 255, -1.0, 0.4, _, _, 7.0, _, _, -1)
    show_hudmessage(0, "Wait for starting the game...")
   }
   set_task(8.0,"start_survival_mode",295)
  }
}

public execute_config(variant)
{
  if (variant == 201)
  {
   server_cmd("exec addons/amxmodx/configs/exodus_despair.cfg")
   MsgColoredChat(0,"^x04[DEV]^x01 Executing config for^x04 DESPAIR")
  }
  if (variant == 202)
  {
   server_cmd("exec addons/amxmodx/configs/exodus_survival.cfg")
   MsgColoredChat(0,"^x04[DEV]^x01 Executing config for^x04 SURVIVAL")
  }
}

/* -------------------------------------------
|   Режим: DESPAIR                            |
  ------------------------------------------- */
public start_despair_mode()
{
  if (get_pcvar_num(cvar_despair_minplayers) < 8)
   set_pcvar_num(cvar_despair_minplayers, 8)
    
  if (is_despair_map == 1 && get_playersnum() >= get_pcvar_num(cvar_despair_minplayers) && is_round_started == 0)
  {
   remove_task(101)
   remove_task(295)
   
   set_hudmessage(200, 100, 0, -1.0, 0.2, 0, 1.0, 3.0, 0.2, 0.2, -1)
   show_hudmessage(0, "Despair mode!")
   
   is_despair_started = 1
   
   new randomplayer  
   g_dsp_survcount = 1
   
   is_round_started = 1
   is_nemesis_chance = get_pcvar_num(despair_nemesis_first_chance)
   
   new health_multiplier = get_playersnum()
    
   new cyclecount = 0
    
      
   // делаем сурвиворов
   while (g_dsp_survcount <= 4 && cyclecount < maxcyclecount)
   {
    cyclecount++
    randomplayer = random_num(1,g_maxplayers)
    if (is_valid_ent(randomplayer) && is_user_alive(randomplayer) && !zp_get_user_survivor(randomplayer) && !player_was_survivor[randomplayer])
    {
     // делаем сурвивора
     zp_make_user_survivor(randomplayer)
     g_dsp_survcount++
     player_was_survivor[randomplayer]++
     set_user_health(randomplayer, get_pcvar_num(despair_surv_health) * health_multiplier)
    }
   }
    
   for (new i = 1; i <= g_maxplayers; i++)
   {
    if (is_valid_ent(i) && zp_get_user_zombie(i))
     player_was_survivor[i] = 0
   }
    
  }
   
  if (get_playersnum() < get_pcvar_num(cvar_despair_minplayers))
  {
   new cv_nextmap[32]
   get_cvar_string("amx_nextmap", cv_nextmap, 31)
    
   g_is_must_change_map = 1
    
   set_hudmessage(255, 0, 0, -1.0, 0.35, 0, 3.0, 30.0, 0.2, 0.2, 2)
   show_hudmessage(0, ".: EXODUS :.^nDespair cannot be started, because %d players is needed!^nThe map will be changed to ^"%s^"^n^nIf you don't want to change map or if you want to wait other players, write /stayhere in chat.",get_pcvar_num(cvar_despair_minplayers),cv_nextmap)
    
   set_task(get_pcvar_float(time_to_change_map),"exodus_failed_and_change_map" ,101)
    
   for (new i = 1; i <= g_maxplayers; i++)
    MsgScreenFade(i,40,0,100,0)
  }
}

public no_change_map(id)
{
  if (g_is_must_change_map == 1)
  {
   MsgColoredChat(0,"^x04[EXODUS]^x01 Map will not changed.")
   remove_task(101)
   g_is_must_change_map = 0
    
   set_hudmessage(255, 0, 0, -1.0, 0.35, 0, 3.0, 6.0, 0.2, 0.2, 2)
   show_hudmessage(0, ".: EXODUS :.^nMap will not changed in this round.")
  }
}

public restartround(id)
{
  if (g_is_must_change_map == 1)
  {
   MsgColoredChat(0,"^x04[EXODUS]^x01 Restarting round...")
   remove_task(101)
   g_is_must_change_map = 0
   server_cmd("sv_restartround 1")
  }
}

public exodus_failed_and_change_map()
{
  new cv_nextmap[32]
  get_cvar_string("amx_nextmap", cv_nextmap, 31)
  server_cmd("changelevel %s",cv_nextmap)
}

public zp_user_humanized_post(id)
{
  if (is_despair_started == 1)
  {
   new health_multiplier = get_playersnum()
    
   if (zp_get_user_survivor(id))
    set_user_health(id, get_pcvar_num(despair_surv_health) * health_multiplier)
  }
   
  if (is_survival_started == 1)
  {
   new health_multiplier = get_playersnum()
    
   set_user_health(id, get_pcvar_num(survival_hum_health) * health_multiplier)
   give_item(id,"item_kevlar")
   give_item(id,"weapon_usp")  
   give_item(id,"ammo_45acp")  
   give_item(id,"ammo_45acp")  
   give_item(id,"ammo_45acp")
    
   if (is_user_bot(id) && get_pcvar_num(bot_survival_stupid) == 1 && is_valid_ent(id))
   {
    set_user_health(id,get_user_health(id) + get_pcvar_num(bot_survival_extrahp))
    ex_give_random_weapon(id)
   }
     
  }
}

public event_player_death()
{
  new killer = read_data(1)  
  new victim = read_data(2)
   
  ex_announce(killer)
   
  if (is_despair_started == 1)
   set_task(2.0,"despeir_ressurect",victim)
   
  if (is_survival_started == 1)
  {
   set_task(2.0,"survival_ressurect",victim)
   if (zp_get_user_nemesis(victim))
   {
    zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + get_pcvar_num(nemesis_kill_extra_ammo))
    set_user_health(killer,get_user_health(killer) + get_pcvar_num(nemesis_kill_extra_hp))
    client_cmd(0,"mp3 stop; mp3 loop %s",music_file[random_num(12,16)])
    MsgScreenFade(killer,0,200,0,100,1)
   }
   if (!(zp_get_user_zombie(victim) || zp_get_user_nemesis(victim)))
    for (new i = 1; i < get_maxplayers(); i++)
     if ( !(zp_get_user_zombie(i) || zp_get_user_nemesis(i)) && is_valid_ent(i) && !is_user_alive(victim))  
     {
      set_user_health(i,get_user_health(i) + get_pcvar_num(friend_die_extra_hp))
      MsgScreenFade(i,200,0,0,100,1)
     }
  }
}

public despeir_ressurect(dinner)
{
  new name[33]
   
  if ((is_user_alive(dinner) == 0) && zp_get_user_zombie(dinner))
  {
   if (random_num(1,100) < is_nemesis_chance && is_nemesis_chance > get_pcvar_num(namesis_min_chance))
   {
    zp_respawn_user(dinner, ZP_TEAM_ZOMBIE)
    zp_make_user_nemesis(dinner)
    set_user_health(dinner, get_pcvar_num(despair_nemesis_health))
    get_user_name(dinner,name,32)
     
    is_nemesis_chance = 0
    MsgColoredChat(0,"^x04[EXODUS]^x01 Player ^x04%s^x01 is a nemesis!",name)
   }else{
    zp_respawn_user(dinner, ZP_TEAM_ZOMBIE)
    is_nemesis_chance++
     
    if (is_nemesis_chance < get_pcvar_num(namesis_min_chance))
     MsgColoredChat(0,"^x04[EXODUS]^x01 Chance to spawn nemesis: ^x04%d%",is_nemesis_chance)
    else
    {
     new text[100]
     format(text, 99, "^x04[EXODUS]^x01 Chance to spawn nemesis: ^x03%d%",is_nemesis_chance)
     message_begin(MSG_ALL, get_user_msgid("SayText"), _, dinner)
     write_byte(dinner)
     write_string(text)
     message_end()
    }
   }
  }
}

/* Winner teams for zp_round_ended()
{
  WIN_NO_ONE,
  WIN_ZOMBIES,
  WIN_HUMANS
*/
public zp_round_ended(winteam)
{
  client_cmd(0,"mp3 stop")
  if (is_despair_map == 1 && zp_get_human_count() == 4)
  {
   client_cmd(0,"spk %s",announce_snd[6])
   set_hudmessage(255, 0, 0, -1.0, 0.2, 0, 1.0, 1.0, 1.0, 1.0, -1)
   show_hudmessage(0, "Flawless victory!")
  }
/*  
  if (zp_is_plague_round() && winteam == WIN_HUMANS)
  {
   client_cmd(0,"stopsound; mp3 stop")
   client_cmd(0,"spk sound/zp_salvation.wav")
  }
*/

}

public zp_round_started(gamemode)
{
  is_round_started = 1
   
  if (is_despair_started == 1)
  {
   client_cmd(0,"stopsound; mp3 loop %s",music_file[random_num(7,11)])
   client_cmd(0,"spk %s",announce_snd[0])
  }else if (is_survival_started == 1)
  {
   client_cmd(0,"stopsound; mp3 loop %s",music_file[random_num(12,16)])
   client_cmd(0,"spk %s",announce_snd[0])
  }else{
   switch (gamemode)
   {
    case MODE_INFECTION:client_cmd(0,"mp3 loop %s",music_file[0])
    case MODE_NEMESIS:client_cmd(0,"mp3 loop %s",music_file[1])
    case MODE_SURVIVOR:client_cmd(0,"mp3 loop %s",music_file[2])
    case MODE_SWARM:client_cmd(0,"mp3 loop %s",music_file[3])
    case MODE_MULTI:client_cmd(0,"mp3 loop %s",music_file[4])
    case MODE_PLAGUE:client_cmd(0,"mp3 loop %s",music_file[5])
   }
  }
   
  // это вообще мааленькая надстройка к оригинальному ZP, влом было отдельный плагин писать
  if (zp_is_swarm_round() || zp_is_plague_round())
  {
   for (new i = 1; i <= g_maxplayers; i++)
   {
    if (!(zp_get_user_zombie(i) || zp_get_user_nemesis(i) || zp_get_user_survivor(i)) && is_user_alive(i))
     set_user_health(i,get_pcvar_num(swarm_human_health))
   }
  }
   
}

/* -------------------------------------------
|   Режим: SURVIVAL                           |
  ------------------------------------------- */
public unblind()
  for (new i = 1; i <= g_maxplayers; i++)
   MsgScreenFade(i,40,0,100,0)

public start_survival_mode()
{
  if (get_pcvar_num(cvar_survival_minplayers) < 8)
   set_pcvar_num(cvar_survival_minplayers, 8)
   
  survival_sp_exists = 0
   
  readSpawns
  set_task(1.0,"unblind")
   
  if (is_survival_map == 1 && get_playersnum() >= get_pcvar_num(cvar_survival_minplayers) && is_round_started == 0)
  {
   remove_task(101)
   remove_task(295)
   
   set_hudmessage(200, 100, 0, -1.0, 0.2, 0, 1.0, 3.0, 0.2, 0.2, -1)
   show_hudmessage(0, "Survival mode!")
   
   is_survival_started = 1
   
   new randomplayer
   new g_srv_humcount
   g_srv_humcount = 1
   
   is_round_started = 1
   new playernum = 1
   new tempid[5]
   new cyclecount = 0
    
   // делаем людей
   while (g_srv_humcount < 4 && cyclecount < maxcyclecount)
   {
    cyclecount++
    randomplayer = random_num(1,get_playersnum())
    if (is_valid_ent(randomplayer) && is_user_alive(randomplayer) && !zp_get_user_survivor(randomplayer) && !player_was_survivor[randomplayer])
    {
     zp_make_user_survivor(randomplayer) // делаем сурвивора, чтобы не далать сварм раунд и не ебаться с количеством люди/зомби
     playernum = zp_get_human_count()
     g_srv_humcount = zp_get_human_count()
     tempid[zp_get_human_count()] = randomplayer
     if (survival_sp_exists == 1)
      entity_set_origin(randomplayer, g_SpawnVecs[playernum])
       
     player_was_survivor[randomplayer]++
//    client_print(0,print_console,"[DEV] Playernum++ = %d, Human count = %d",playernum,g_srv_humcount)
    }
   }
    
    
   for (new i = 1; i <= 4; i++)
   {
    zp_infect_user(tempid[i],_,1)
    zp_disinfect_user(tempid[i],1)
//   client_print(0,print_console,"[DEV] Player [%d] turned to human. Cycle count = %d",tempid[i],i)
   }
    
   for (new i = 1; i <= g_maxplayers; i++)
   {
    if (is_valid_ent(i) && zp_get_user_zombie(i))
     player_was_survivor[i] = 0
   }
    
   if (survival_sp_exists == 0)
   {
    MsgColoredChat(0,"^x04[EXODUS]^x01 Spawn points for survival mode not found!")
    for (new i = 1; i <= g_maxplayers; i++)
     if(!is_user_bot(i) && is_user_alive(i) && is_valid_ent(i))
      ex_give_random_weapon(i)
   }
    
  }
   
  if (get_playersnum() < get_pcvar_num(cvar_survival_minplayers))
  {
   new cv_nextmap[32]
   get_cvar_string("amx_nextmap", cv_nextmap, 31)
    
   g_is_must_change_map = 1
    
   set_hudmessage(255, 0, 0, -1.0, 0.35, 0, 3.0, 30.0, 0.2, 0.2, 2)
   show_hudmessage(0, ".: EXODUS :.^nSurvival cannot be started, because %d players is needed!^nThe map will be changed to ^"%s^"^n^nIf you don't want to change map or if you want to wait other players, write /stayhere in chat.",get_pcvar_num(cvar_survival_minplayers),cv_nextmap)
    
   set_task(get_pcvar_float(time_to_change_map),"exodus_failed_and_change_map ",101)
    
   for (new i = 1; i <= g_maxplayers; i++)
    MsgScreenFade(i,40,0,100,0)
  }
}

public readSpawns()
{
  new Float:temporigin[3]
  new i = 1
  new ent = -1
  new check[256]
   
  // для удобства мэпперов
  while((ent = find_ent_by_class(ent, "info_target")) != 0)
  {
   entity_get_string(ent, EV_SZ_targetname, check, 31)
   if(equal(check, ".survivorspawn"))
   {
    get_entity_origin(ent, temporigin)
//   client_print(0,print_console,"[DEV] %d %d %d",floatround(temporigin[0]),floatround(temporigin[1]),floatround(temporigin[2]))
    g_SpawnVecs[i] = temporigin
    i++
    survival_sp_exists = 1
   }
  }
//    client_print(0,print_console,"[DEV] Found %d ^"survivor spawn point^" entities.",i-1)
}

public survival_ressurect(id)
{
  if ((is_user_alive(id) == 0) && (zp_get_user_zombie(id) || zp_get_user_nemesis(id)))
  {
   new name[33]
   zp_respawn_user(id, ZP_TEAM_ZOMBIE)
   if (random_num(1,100) <= get_pcvar_num(infectionbomb_chance) && is_user_alive(id))
   {
    get_user_name(id,name,31)
    MsgColoredChat(0,"^x04[EXODUS]^x01 Zombie ^x04%s^x01 spawn with ^x04Infection Bomb",name)
    give_item(id,"weapon_hegrenade")
   }else if(random_num(1,100) <= get_pcvar_num(nemesis_survival_chance) && is_user_alive(id) && zp_get_human_count() == 4 && nemesis_can_spawn == 1)
   {
    get_user_name(id,name,31)
    zp_make_user_nemesis(id)
    client_cmd(0,"mp3 stop; mp3 loop %s",music_file[6])
    nemesis_can_spawn = 0
    MsgColoredChat(0,"^x04[EXODUS]^x01 Zombie ^x04%s^x01 spawn as ^x04Nemesis",name)
   }
  }
}

public zp_user_infected_post(id,infector)
{
  if (is_survival_map || is_despair_map)
   set_user_health(id,get_user_health(id) / get_pcvar_num(srv_zom_health_multiplier))

  ex_announce(infector)
}

public ex_announce(activator)
{
  new name[33]
    
  get_user_name(activator,name,32)
  set_hudmessage(255, 0, 0, -1.0, 0.2, 0, 1.0, 1.0, 1.0, 1.0, -1)
    
  switch (get_user_frags(activator))
  {
   case 20:
   {
    client_cmd(0,"spk %s",announce_snd[1])
    show_hudmessage(0, "%s is on domination!",name)
   }
   case 40:
   {
    client_cmd(0,"spk %s",announce_snd[2])
    show_hudmessage(0, "%s is on blood bath!",name)
   }
   case 60:
   {
    client_cmd(0,"spk %s",announce_snd[3])
    show_hudmessage(0, "%s is a maniac!",name)
   }
   case 80:
   {
    client_cmd(0,"spk %s",announce_snd[4])
    show_hudmessage(0, "%s is on a termination!",name)
   }
   case 100:
   {
    client_cmd(0,"spk %s",announce_snd[5])
    show_hudmessage(0, "%s is a killing machine!",name)
   }
  }
}

public ex_give_random_weapon(id)
{
  new randomweapon = random_num(1,4)
  switch (randomweapon)
  {
   case 1:
   {
    give_item(id,"weapon_m4a1")
    give_item(id,"ammo_556nato")
    give_item(id,"ammo_556nato")
   }
   case 2:
   {
    give_item(id,"weapon_mp5navy")
    give_item(id,"ammo_9mm")
    give_item(id,"ammo_9mm")
   }
   case 3:
   {
    give_item(id,"weapon_m3")
    give_item(id,"ammo_buckshot")   
    give_item(id,"ammo_buckshot")  
   }
   case 4:
   {
    give_item(id,"weapon_ak47")
    give_item(id,"ammo_556nato")
    give_item(id,"ammo_556nato")
   }
  }
}

public client_putinserver(id)
{
  player_was_survivor[id] = 0
}
// =========================================================
// === STOCKS ==============================================
// =========================================================

stock get_entity_origin(ent, Float:fEntOrigin[3])  
{  
  return pev(ent, pev_origin, fEntOrigin)  
}

stock MsgScreenFade(id, red=200, green=100, blue=0, alpha=255, type=0)
{
  if (is_valid_ent(id))
  {
   message_begin(MSG_ONE, g_msgScreenFade, _, id)
   if (!type) // if type = 0 - blind, else - fade out
   {
    write_short(4)
    write_short(0)
    write_short(FFADE_STAYOUT)
   }else{  
    write_short(UNIT_SECOND)
    write_short(0)
    w rite_short(FFADE_IN)
   }
   write_byte(red)
   write_byte(green)
   write_byte(blue)
   write_byte(alpha)
   message_end()
  }
}

stock MsgColoredChat(id, const message[], any:...)
{
  // From original ZP
   
  static buffer[512], i, argscount
  argscount = numargs()
   
  if (!id)
  {
   static player
   for (player = 1; player <= g_maxplayers; player++)
   {
    if (!is_valid_ent(player))
     continue;
     
    // Remember changed arguments
    static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
    changedcount = 0
     
    // Replace LANG_PLAYER with player id
    for (i = 2; i < argscount; i++)
    {
     if (getarg(i) == LANG_PLAYER)
     {
      setarg(i, 0, player)
      changed[changedcount] = i
      changedcount++
     }
    }
     
    vformat(buffer, charsmax(buffer), message, 3)
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, player)
    write_byte(player)
    write_string(buffer)
    message_end()
     
    // Replace back player id's with LANG_PLAYER
    for (i = 0; i < changedcount; i++)
     setarg(changed[i], 0, LANG_PLAYER)
   }
  }
  // Send to specific target
  else
  {
   vformat(buffer, charsmax(buffer), message, 3)
   message_begin(MSG_ONE, get_user_msgid("SayText"), _, id)
   write_byte(id)
   write_string(buffer)
   message_end()
  }
}

Добавлено (20.12.2009, 22:11:43)
---------------------------------------------
Ну что никто не поможет?


мой сайт
http://cs-mapping.ucoz.net
 
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