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AMX Mod X Форум » Скриптинг » Помощь по скриптингу » customflashlight
customflashlight
TerДата: Суббота, 12.09.2009, 22:28:20 | Сообщение # 1
Майор
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Стандартном plugin Biohazard “customflashlight” (фонарик)я изменил flashlight_radius (радиус освещения) С 9 на 20 вкл. Сервер все работает радиус 20 но смена карты сбрасывает на меньшие значение меньше 9 даж если оставить по стандарту 9 то история не меняется че такое?
Code
/*    Copyright © 2008, ConnorMcLeod

   Custom Flashlight is free software;
   you can redistribute it and/or modify it under the terms of the
   GNU General Public License as published by the Free Software Foundation.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with Custom Flashligh; if not, write to the
   Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.
*/

/*
* v0.3.1 (06/29/08)
* - fixed bug when you could have seen normal flashlight
*
* v0.3.0 (06/21/08)
* - some code optimizations (thanks to simon logic and jim_yang)
* - changes cvars flashlight_drainfreq and flashlight_chargefreq to
*  flashlight_fulldrain_time and flashlight_fullcharge_time
*  (simon logic suggestion)
* - moved random colors into $CONFIGSDIR/flashlight_colors.ini
*
* v0.2.0
* First public release
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#tryinclude <biohazard>

#if !defined _biohazard_included
          #assert Biohazard functions file required!
#endif

#define PLUGIN "Custom Flashlight"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.3.1"

/* **************************** CUSTOMIZATION AREA ******************************** */

new const SOUND_FLASHLIGHT_ON[] = "items/flashlight1.wav"
new const SOUND_FLASHLIGHT_OFF[] = "items/flashlight1.wav"

#define LIFE    1    // try 2 if light is flickering

/* ******************************************************************************** */

#define MAX_PLAYERS    32
#define OFFSET_TEAM    114
#define fm_cs_get_user_team(%1) get_pdata_int(%1,OFFSET_TEAM)
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

enum {
   Red,
   Green,
   Blue
}

new Array:g_aColors
new g_iColorsNum

new g_iMaxPlayers

new bool:g_bFlashLight[MAX_PLAYERS+1]
new g_iFlashBattery[MAX_PLAYERS+1]
new Float:g_flFlashLightTime[MAX_PLAYERS+1]
new g_iColor[MAX_PLAYERS+1][3]

new g_msgidFlashlight, g_msgidFlashBat

new g_pcvarCustomFlashLight, g_pcvarShowAll,
   g_pcvarFlashDrain, g_pcvarFlashCharge,
   g_pcvarColorType, g_pcvarFlashColorTe, g_pcvarFlashColorCt,
   g_pcvarFlashRadius, g_pcvarFlashMaxDist, g_pcvarFlashAttn

public plugin_precache()
{
   if(is_biomod_active())
   {
    precache_sound(SOUND_FLASHLIGHT_ON)
    precache_sound(SOUND_FLASHLIGHT_OFF)
   }
}  

p ublic plugin_init()
{
   register_plugin( PLUGIN, VERSION, AUTHOR )
   is_biomod_active() ? plugin_init2() : pause("ad")
}

public plugin_init2()
{
   g_pcvarCustomFlashLight = register_cvar("flashlight_custom", "1")

   g_pcvarShowAll = register_cvar("flashlight_show_all", "1")

   g_pcvarFlashDrain = register_cvar("flashlight_fulldrain_time", "120") // def : 120 (0 for no drain)
   g_pcvarFlashCharge = register_cvar("flashlight_fullcharge_time", "20") // def : 20

   g_pcvarColorType = register_cvar("flashlight_color_type", "1") // 0:random , 1:teamcolor
   g_pcvarFlashColorCt = register_cvar("flashlight_color_ct", "255255255") // RRRGGGBBB
   g_pcvarFlashColorTe = register_cvar("flashlight_color_te", "255255255") // RRRGGGBBB

   g_pcvarFlashRadius = register_cvar("flashlight_radius", "18")

   g_pcvarFlashMaxDist = register_cvar("flashlight_distance_max", "2000")
   g_pcvarFlashAttn = register_cvar("flashlight_attenuation", "5")

   register_forward(FM_PlayerPreThink, "PlayerPreThink")
   register_forward(FM_CmdStart, "CmdStart")

   register_event("HLTV", "Event_HLTV_newround", "a", "1=0", "2=0")
   register_event("DeathMsg", "Event_DeathMsg", "a")

   plugin_precfg()
}

plugin_precfg()
{
   g_msgidFlashlight = get_user_msgid("Flashlight")
   g_msgidFlashBat = get_user_msgid("FlashBat")

   g_iMaxPlayers = get_maxplayers()

   new szConfigFile[64]
   get_configsdir(szConfigFile, 63)
   format(szConfigFile, 63, "%s/flashlight_colors.ini", szConfigFile)

   new iFile = fopen(szConfigFile, "rt")
   if(!iFile)
   {
    return
   }

   g_aColors = ArrayCreate(3)

   new szColors[12], szRed[4], szGreen[4], szBlue[4], iColor[3]
   while(!feof(iFile))
   {
    fgets(iFile, szColors, 11)
    trim(szColors)
    if(!szColors[0] || szColors[0] == ';' || (szColors[0] == '/' && szColors[1] == '/'))
     continue
    parse(szColors, szRed, 3, szGreen, 3, szBlue, 3)
    iColor[Red] = str_to_num(szRed)
    iColor[Green] = str_to_num(szGreen)
    iColor[Blue] = str_to_num(szBlue)
    ArrayPushArray(g_aColors, iColor)
   }
   fclose(iFile)

   g_iColorsNum = ArraySize(g_aColors)
}

public client_putinserver(id)
{
   reset(id)
}

public event_infect(victim, attacker)
{
   if(g_bFlashLight[victim])
    FlashlightTurnOff(victim)
}

public Event_HLTV_newround()
{
   for(new id=1; id<=g_iMaxPlayers; id++)
   {
    reset(id)
   }
}

public Event_DeathMsg()
{
   reset(read_data(2))
}

reset(id)
{
   g_iFlashBattery[id] = 100
   g_bFlashLight[id] = false
   g_flFlashLightTime[id] = 0.0
}

public CmdStart(id, uc_handle, seed)
{
   if( !get_pcvar_num(g_pcvarCustomFlashLight) )
    return FMRES_IGNORED

   if(get_uc(uc_handle, UC_Impulse) == 100)
   {
    if(is_user_alive(id))
    {
     if( g_bFlashLight[id] )
     {
      FlashlightTurnOff(id)
     }
     else
     {
      FlashlightTurnOn(id)
     }
    }
    set_uc(uc_handle, UC_Impulse, 0)
    return FMRES_HANDLED
   }
   return FMRES_IGNORED
}

public PlayerPreThink(id)
{
   static Float:flDrain, Float:flTime
   flDrain = get_pcvar_float( g_pcvarFlashDrain ) / 100
   global_get(glb_time, flTime)   
   if(flDrain && g_flFlashLightTime[id] && g_flFlashLightTime[id] <= flTime)
   {
    if(g_bFlashLight[id])
    {
     if(g_iFlashBattery[id])
     {
      g_flFlashLightTime[id] = flDrain + flTime
      g_iFlashBattery[id]--
        
      if(!g_iFlashBattery[id])
       FlashlightTurnOff(id)
     }
    }
    else
    {
     if(g_iFlashBattery[id] < 100)
     {
      g_flFlashLightTime[id] = get_pcvar_float(g_pcvarFlashCharge) / 100 + flTime
      g_iFlashBattery[id]++
     }
     else
      g_flFlashLightTime[id] = 0.0
    }

    message_begin(MSG_ONE_UNRELIABLE, g_msgidFlashBat, _, id)
    write_byte(g_iFlashBattery[id])
    message_end()

   }
   if(g_bFlashLight[id])
   {
    Make_FlashLight(id)
   }
}

Float:Get_StarEndPos(id, Float:flStart[3], Float:flAim[3])
{
   pev(id, pev_origin, flStart)
   pev(id, pev_view_ofs, flAim)
   xs_vec_add(flStart, flAim, flStart)

   pev(id, pev_v_angle, flAim)   
   engfunc(EngFunc_MakeVectors, flAim)
   global_get(glb_v_forward, flAim)
   xs_vec_mul_scalar(flAim, 9999.0, flAim)
   xs_vec_add(flStart, flAim, flAim)
   engfunc(EngFunc_TraceLine, flStart, flAim, 0, id, 0)
   get_tr2(0, TR_vecEndPos, flAim)
}

Make_FlashLight(id)
{
   static Float:flStart[3], Float:flAim[3], Float:flDist, Float:flMaxDist

   Get_StarEndPos(id, flStart, flAim)

   flDist = get_distance_f(flStart, flAim)
   flMaxDist = get_pcvar_float(g_pcvarFlashMaxDist)

   if( flDist > flMaxDist )
    return

   static iDecay, iAttn

   iDecay = floatround( flDist * 255.0 / flMaxDist )
   iAttn = 256 + iDecay * get_pcvar_num(g_pcvarFlashAttn) // barney/dontaskme

   if(get_pcvar_num(g_pcvarShowAll))
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
   else
    message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
   write_byte( TE_DLIGHT )
   write_coord_f( flAim[0] )
   write_coord_f( flAim[1] )
   write_coord_f( flAim[2] )
   write_byte( get_pcvar_num(g_pcvarFlashRadius) )
   write_byte( (g_iColor[id][Red]<<8) / iAttn )
   write_byte( (g_iColor[id][Green]<<8) / iAttn )
   write_byte( (g_iColor[id][Blue]<<8) / iAttn )
   write_byte( LIFE )
   write_byte( iDecay )
   message_end()
}

FlashlightTurnOff(id)
{
   engfunc( EngFunc_EmitSound, id, CHAN_WEAPON, SOUND_FLASHLIGHT_OFF, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )

   g_bFlashLight[id] = false

   FlashlightHudDraw(id, 0)

   g_flFlashLightTime[id] = get_pcvar_float(g_pcvarFlashCharge) / 100 + get_gametime()
}

FlashlightTurnOn(id)
{
   engfunc( EngFunc_EmitSound, id, CHAN_WEAPON, SOUND_FLASHLIGHT_ON, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )

   g_bFlashLight[id] = true

   FlashlightHudDraw(id, 1)

   if( get_pcvar_num(g_pcvarColorType) || !g_iColorsNum )
   {
    static szColor[10], iColor
    get_pcvar_string( fm_cs_get_user_team(id) == 1 ?   
          g_pcvarFlashColorTe :   
          g_pcvarFlashColorCt,
           szColor, 9 )
    iColor = str_to_num(szColor)
    g_iColor[id][Red] = (iColor / 1000000)
    iColor %= 1000000   
    g_iColor[id][Green] = (iColor / 1000)
    g_iColor[id][Blue] = (iColor % 1000)
   }
   else
   {
    ArrayGetArray(g_aColors, random(g_iColorsNum), g_iColor[id])
   }

   g_flFlashLightTime[id] = get_pcvar_float(g_pcvarFlashDrain) / 100 + get_gametime()
}

FlashlightHudDraw(id, iFlag)
{
   if( get_pcvar_num(g_pcvarShowAll) )
   {
    emessage_begin(MSG_ONE_UNRELIABLE, g_msgidFlashlight, _, id)
    ewrite_byte(iFlag)
    ewrite_byte(g_iFlashBattery[id])
    emessage_end()
   }
   else
   {
    message_begin(MSG_ONE_UNRELIABLE, g_msgidFlashlight, _, id)
    write_byte(iFlag)
    write_byte(g_iFlashBattery[id])
    message_end()
   }
}

plugins-bio.ini

biohazard.amxx
bio_smokeflare.amxx
bio_radar.amxx
bio_antiblock.amxx
bio_boatescape.amxx
customflashlight.amxx

m odules.ini

mysql
sqlite
fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich

plugins.ini

стандарт сам добавил только:
topmodel.amxx
amx_gore_ultimate.amxx
psycholisten.amxx
amx_adminmodel.amxx
lastround2.amxx

Добавлено (12.09.2009, 22:28:20)
---------------------------------------------
можно сделать на подобие этого plugin что бы радиус был 20 и другие игроки видели куда ты светиш.

Сообщение отредактировал Ter - Суббота, 12.09.2009, 13:09:39
 
AMX Mod X Форум » Скриптинг » Помощь по скриптингу » customflashlight
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